Search found 72 matches

by HypnoToad
Wed Sep 21, 2022 10:41 am
Forum: Grimrock 1 Discussion
Topic: LOG Linux Native Verson Question
Replies: 2
Views: 4209

Re: LOG Linux Native Verson Question

Thanks for all that, I have the Windows version and have a dual boot setup but prefer to use Ubuntu, would be nice to be able to have everything working in the one OS, guess it's not as easy as I thought.

May have to use Steamplay, as I guess that would solve the sound issues.
by HypnoToad
Wed Sep 21, 2022 2:46 am
Forum: Grimrock 1 Discussion
Topic: LOG Linux Native Verson Question
Replies: 2
Views: 4209

LOG Linux Native Verson Question

I have Ubuntu 18.04, if I get the native Linux version of LOG for Steam, will all the custom dungeons work like they do on the PC version?
by HypnoToad
Mon Sep 19, 2022 5:03 am
Forum: Custom Dungeons
Topic: Blood Moon
Replies: 75
Views: 95619

Re: Blood Moon

Any news on when this will be completed or have you given up on it?
by HypnoToad
Thu Jun 06, 2019 12:53 am
Forum: Modding
Topic: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH
Replies: 537
Views: 684298

Re: MASTER QUEST HELP: puzzles, clues, SECRETS, WALKTHROUGH

Just finished it, an epic game, the puzzles were fun but not outrageously hard if you read all the scrolls and notes. Killing the Cube took a few days, many many tries, but got there in the end. Jolly good show chaps!
by HypnoToad
Thu Mar 07, 2019 10:18 pm
Forum: Modding
Topic: Allies???
Replies: 8
Views: 16059

Re: Allies???

I'm in fact working on this exact thing this past week in my own game. in all projectile or melee attacks I send the attacker id, and it checks for teams and "rivals" (who has been hit by who) to see where to direct next attacks. It's fun to see monster turn on each other! :twisted: I sti...
by HypnoToad
Wed Mar 06, 2019 11:06 pm
Forum: Modding
Topic: Allies???
Replies: 8
Views: 16059

Re: Allies???

when DOOM came out in 1993 it soon became apparent that certain monsters would react to friendly fire, not all, but certain would "turn on" other monsters who caught them in cross fire you do see unintentional crossfire in LOG2 e.g a common one is the small herder who will often pump out ...
by HypnoToad
Sat Mar 02, 2019 9:32 am
Forum: Modding
Topic: champion skill points
Replies: 12
Views: 19501

Re: champion skill points

I have created a puzzle where the champions need to cast a fireball and frost bolt in order to escape. when they arrive, if they don't have enough skill in either, a button is created that uses the 'trainSkill' command to boost their fire and ice skills so they can make the spells. Why not create a...
by HypnoToad
Tue Feb 12, 2019 10:36 pm
Forum: Modding
Topic: [MOD] The Return of the Dark Lord
Replies: 58
Views: 83243

Re: [MOD] The Return of the Dark Lord

I like the mod also but stuck at Lvl. 4 In the room "target shooting" i was able to open the wall to the second room. But now i got no clue to step forward Target shooting is the name of the game. You will see a Daemon Head on the wall in each of the rooms, try target shooting a spell at ...
by HypnoToad
Wed Feb 06, 2019 4:33 am
Forum: Modding
Topic: Scripting Experts: Is This Possible?
Replies: 7
Views: 10792

Re: Scripting Experts: Is This Possible?

Here is a working spell, and spell_scroll item. defineSpell{ name = "recharge_fireblade", uiName = "Recharge Fireblade", skill = "fire_magic", level = 5, runes = "ADE", manaCost = 50, onCast = function(champion, X, Y, direction, skill) for slot = 7,8 do local...
by HypnoToad
Wed Feb 06, 2019 12:01 am
Forum: Modding
Topic: Scripting Experts: Is This Possible?
Replies: 7
Views: 10792

Re: Scripting Experts: Is This Possible?

I haven't tried this, but maybe you could use http://www.grimrock.net/modding_log1/scripting-reference/ Champion:getItem(slot) Champion:removeItem(slot) Champion:insertItem(slot, item) Thanks for the advice, I looked at that and it's beyond my limited scripting knowledge so I'm likely going with pu...