Grimrock 2 Music Production

August 5, 2014|
5 Comments

We are getting nearer to the finish line and one of the remaining things on our todo list for Grimrock 2 is music production. Like in Grimrock 1, in-game audio will only consists of ambient sounds and sound effects. This is a deliberate design choice and we think it really helps immerse you as the Read More »

Performance Optimizations

March 7, 2014|
28 Comments

Normally the last few weeks of development before launch are really stressful because everything has to come together in a nice clean package. Usually this means frantically trying to fix the remaining bugs, making sure the game runs great on all supported hardware while at the same time polishing the game. The last weeks are Read More »

New screenshots and a list of features!

January 27, 2014|
24 Comments

Information about Grimrock 2 has been a little scarce lately so it’s about time we unravel some of the mysteries. Let’s get going! The events of Legend of Grimrock 2 will happen on the Isle of Nex, a secluded island faraway from civilization. An island is a perfect place to setup an unforgettable dungeon crawling Read More »

Skill System Explained

October 17, 2013|
20 Comments

As promised some time ago, in this post we’ll talk about the new skill system designed for Legend of Grimrock 2 and how it will improve the game. Goals of the new skill system When we started throwing around ideas about the new skill system, a few things came up often in the discussions. Firstly, Read More »

New GUI

September 12, 2013|
34 Comments

This week I’ll talk about the creation of the gui for Legend of Grimrock 2. Let’s get rolling! From the past experience with graphical user interfaces (GUI) we know that creating a gui that not only looks great but is also effortless and intuitive to use is hard work. For LoG1 we did many, many Read More »

Weapons of Grimrock 2

August 5, 2013|
25 Comments

Back from the holidays and already busy at work, it is time for another development update! In this update I’ll talk about changes to the item system that ended up having a pretty big effect on the combat mechanics as well. Did I get your attention? Read on! Let’s take a look at a familiar Read More »

Greetings from the Isle of Nex!

June 27, 2013|
23 Comments

It is the thirtyeighth day of my journey. The sea has been strangely calm for weeks with nought but a slight breeze and no drops of water from the heavens. The Ratling captain says that this is an ill omen, for in this season rains should be plentiful. The reports of strange structures on the Read More »

Dev Update #2

May 16, 2013|
21 Comments

Welcome to the second official dev update of Legend of Grimrock 2! For the past weeks we have been progressing at a steady pace towards our goal looming in the horizon, the first playable alpha. I’ll go through some of the major events that have happened in development. First of all we got a new Read More »

Dev Update!

April 25, 2013|
22 Comments

Time flies when you’re working hard on something and, oh man, have we been working hard lately. It’s time for a first proper dev update for Legend of Grimrock 2! The codebase has been in quite a bad shape after working so furiously on the first game. So I’ve been doing a lot of code Read More »