Making of Grimrock: Rapid Programming

July 25, 2012|

In this week’s chapter of “making of Grimrock” I’m going to talk about programming. This might be a little lengthier post and more technical and therefore probably not for everybody, so it’s fine if you want to just skim ahead! 🙂 First a bit of background. I’ve been programming for more than 20 years, starting Read More »

Making of Grimrock: Ambient Tracks

July 18, 2012|

Hello you all! In this making of -post I’m going to talk a little what went into creating the ambient soundscapes in Legend of Grimrock. To freshen up your memories, here’s the tracks I made for the temple and prison wallsets: These versions differ a tiny bit from the ones included in the game to Read More »

Making of Grimrock: Intro Sequence

July 12, 2012|

Editor’s Note: For the next couple of weeks we are going to feature a set of articles that should shed some light on how Legend of Grimrock was made. The articles range from graphics and animation to sound design and programming. For gamers or hobbyists we hope to give you some idea what game development Read More »

Dungeon Editor is in Alpha!

July 4, 2012|

Hello everyone! Let’s kick things off in this weekly update with a small announcement: Legend of Grimrock is now available through GamersGate as well so if you haven’t gotten yours already, there’s now another way to get it (although I do have a feeling that I’m preaching to the choir here)! And then let’s continue Read More »