May 162012
 

Hi guys!

The editor is progressing nicely and we have almost reached the point where it’s possible to rebuild the Grimrock dungeon with the editor. Some convenience features are still missing, e.g. multiselect, and the game does not yet support loading custom made dungeons. The editor also needs a lot more testing. After this initial stage we’ll look how much work is required for custom wallsets, items and monsters. There’s also a secret feature that we would like to do for the release…

That said, we haven’t yet had a chance to have a vacation because all the post-launch things have kept us busy. Contact requests and email bombarding is finally starting to slow down a bit, so we’re taking the chance and get out of the office for a well deserved (hopefully!) short vacation starting tomorrow. Juho is actually on a well-timed paternity leave already, congratz to family Salila! :D

Juho, Olli and Antti will be back at the office on Monday 28th and I’ll be slacking off slightly longer and traveling in Honshu & Kyushu for two weeks. If you see a guy looking like me wandering thereabouts, say hi to him!

So see you all in June, and let’s finish that dungeon editor then!

All the best,

Almost Human team

p.s. we have hired a professional wrestler (say hi to Burt The Slayer!) to guard the office while we’re absent, just so that you know :-D

View of the popular Matinkylä beach near the office where I’m NOT going to visit during the vacation.

 

Friday time, Blueberry Pie!! :-D Here is a work-in-progress screen grab from the upcoming Dungeon Editor. The editor is still pretty far from final but we wanted to give this early sneak peak anyway. There is no release date for the editor yet — we don’t want to risk making bad design choices by hurrying. You can follow the progress of the project here.

Have a nice weekend everybody!

 

Wow, it seems like the Friday was here much quicker than usual! Quite possibly because on Tuesday we had the pagan festival called Vappu, or May Day, here in Finland. It’s a pretty, ahem, colorful event when folks tend to flock to parks and other public spaces to consume a non-trivial amount of alcohol. Pagan holidays are the best! :)

Anyways, it’s been another week with a lot of miscellaneous things going on right now. We’ve been answering interviews, developing the level editor and a bunch of other crazy things. The level editor is progressing at a good pace and it’s looking pretty solid. One of our primary goals was to make a level editor that we ourselves would be happy to use and it’s very promising in that regard already. We’ve had to revisit and rethink some of our old ideas and code since we didn’t have a proper level editor ourselves during the development of the game but despite the extra work it’ll definitely be worth it in the end! Oh, and one more highlight that’s most definitely worth mentioning is that Legend of Grimrock was the overall most sold game on Steam for its first two weeks. That’s pretty awesome!! A big thank you to all of you again!

This update will be left pretty short and sweet since I didn’t even remember it was Friday until just a few minutes ago and the sunny weather looks pretty tempting after spending so much time in the dungeons of Grimrock! So, have a mighty fine weekend everyone! :D

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