Okay, another Friday, another update. Just like we promised! The spring has finally arrived here in Finland so we’ve had to jury rig all sorts of crazy makeshift sunlight blockers in front of a few pesky windows that shine their light directly into Juho’s and Olli’s displays again. And now that we got the first patch done, Petri has been mostly occupied by the work with level editor and it’s been progressing steadily. If you want to stay on the pulse of the development of the editor, there’s a thread on our forums which Petri will update as the work with it progresses. There’s also been reports of some strange never seen before creatures slithering in the darkness of a dungeon but the whole thing is still shrouded in mystery…

Despite the fact that the launch is already a few weeks in the past now, we’re still getting a ton of emails and there’s no way that the four of us can react to all the mails we get so we’re sorry if yours is left without a reply. But I don’t want to discourage you either since we do appreciate the mail and the comments and we know that the pace will calm down soon (or that’s what we’ve been telling ourselves for the last month and a half already ;) ).

One nice thing that the successful launch has enabled us to do is to start dreaming again! Like for example we can start replacing the computers we have here, which were already several years old when we started out, with something more modern and me and Juho can finally stop carrying our own Wacom drawing tablets between home and the office. We will also get a beefier file server with more storage space (at the time of writing we only have 4GB of space left) so we’ll have plenty of empty bits and bytes again to fill with nightmarish creatures and dark underground tunnels!

Oh, and one more thing. It’s not strictly speaking Grimrock related so feel free to stop reading here and try to go on living your life without knowing how the article ends. I dare you! … Anyways, last weekend I took part in the Ludum Dare game development competition. In Ludum Dare you have to create a game of a given theme and you have to do it from scratch. In 48 hours. Alone. So yeah, you can check out my game’s entry page here or just skip that step and directly go play it here. It’s a Flash game that runs in the browser so it should be easy to try it out. I hope you’ll enjoy it!

And that’s it for this week’s things. See you again next week!

  24 Responses to “Strange Musings from the Tome of Weekly Updates”

  1. Since I seem to be the first one to comment for once and there might be a chance for you to actually read my reply, I’d just like to say thanks!

    Thanks for making a great game, thanks for reviving a “dead” genre, thanks for being so awesome with the community and listening to people playing your game.

    Devs like you are the reason why indie games >> “AAA” games!

    <3

  2. Very well put and i look forward to the future development of LOG

  3. Finished the game. My only friend was operating the last catapult in level 16… and he died.

  4. Your flash game is genius!

    Nice new take on Missile command, I really enjoy it.

  5. Thanks for the update Antti!
    Glad to hear the money gave you some breathing space, and I hope it will keep piling higher and higher. :)

  6. Great game, however x.z steering is a pain in the a* on a de_ch keyboard layout.

  7. Omg ! its YOU who did this bloody brilliant ludum dare game ????
    I was already in love with your talents with Grimrock, but I had no idea you were the one behond my favorite entry for ludum dare ! You’re amazing :D

    I made a game for LD too but its nowhere as cool and finished as yours http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12252

    • Hey, that game’s awesome. A great take on one of my favorite pseudo-genres: metroidvania. :)

      I rated you & left you a comment on your LD entry page.

      • Saw that, Thanks !
        Just discovered your previous ludum dare game too, will test that. The pixel art’s badass already. :)

  8. Sounds good, hopefully LoG has sold (and will keep selling) enough copies to keep you properly funded and let you focus on game development ;)

  9. Status on Mac/iOS release please?

  10. Guys didnt anyone tell you when you bought a Mac that you would have problems playing ALOT of games?! damn how long have you been gaming?
    I think that the Level editor (hopefully with steam Workshop upload possibility) is much more important!

    • The point being they stated Mac/iOS/PC release. If that’s not the
      case anymore than so be it. I’ll take my money over to Mac
      diablo 3 & Mac torchlight 2.

      • They said they’d work on it, not that it would be released right after the PC version. Chill out. They also said a possible iOS version, which would be neat.

        But yeah, in general what Timber said. Most game developers don’t care about OSX as a gaming platform, sure, sometimes the big guys have the resources to make the effort, but in general, its not a gaming audience. Works well for XCode for iOS development though :)

        • Interesting how all the “low budget” indies getting funded and then some on kickstarter are doing Mac day 1 with PC. Mac gamers are certainly not afraid to put up for quality gaming and kickstarter certainly has shown that developers that left AAA houses like to develop for Mac but were stymied by their publishers.

  11. I am amazed with LOG. Simply amazed. It proves once again that simply throwing money at a product (EA style) doesn’t necessarily mean the product will be any good. Instead, a group of talented individuals like yourselves, with passion and drive have basically slapped the AAA game factory across the face. Your game has brought me hours of enjoyment, and I thank you for that!

    On another note, since people are complaining about the Mac version, my hypothesis is that most of your demographic is somewhere around their 30′s (when Dungeon Master was out for the Atari ST), and therefore have all moved to a Linux OS by now (I feel like most of my other nerdy friends have)… So… I wouldn’t mind a Linux version… I keep switching to Windows (ugh) just to play LOG.

    Again, just saying =D

  12. The game works perfectly well with Wine on Linux.

    Frankly speaking, I’ve been using Linux exclusively for a few years now and I can name a total of three games in total I would’ve really wanted to play and haven’t been able to since they won’t run on wine. That’s quite a small part of the total amount of games I’ve played.

  13. I’ve been following Grimrock for a while since I had a random thought that someone ought to revive the grid/puzzle RPG genre, and I’m not disappointed with the result – well done guys :)

    There are so many old school games that could be great today if they were written for the current technology and modern graphics etc. I hope its something you think about doing again and look forward to hearing about your next project (after the LoG editor of course!!)

    I just finished your 48 hour game, a really original twist on the missile command concept! I need to learn game development, web development is cool and all, but it doesn’t have catapults and serious-faced green aliens :P

  14. Come on guys, announce the sequel already, you know you want to! :P
    Jokes aside, I’m having so much fun playing the game I think I’m getting addicted to it, I’m on my 4th playthrough with drastically different party builds… I honestly can’t wait for any news on a successor to this wonderful gem, with more role-playing possibilities, larger world, NPCs, choices and consequences… *Drools*
    You’ve resurrected my beloved dungeon crawlers, an almost forgotten cRPG branch – and did it with a bang, for that I’m incredibly grateful.

  15. Cant wait for Grimrock Strikes Back :)

  16. Hi,
    I was searching for a dungeon master like. Last year I tried to use atari generator to play it.

    <<<<<<<<<<<<that's why I'm very happy to see this game exists, I adore this oldschool stylish game.

    I could die for an osx version.

    Thank you and I will buy it and play it on my girl's shitty PC desktop.

    I hope it's the beginning of a long serie.

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