Launch Week Update

April 13, 2012

Wow! What a week. All of the keys on our keyboards have worn down to nubs from typing up a billion emails, forum posts, interviews and whatnot. But we’ve been doing something else too besides banging on our keyboards: we released a game! If you didn’t grab Legend of Grimrock during the pre-order, you can still get it with a 10% discount for a limited time. Regardless of all the release-related hassle, we have got some “actual” work done too. Possibly most importantly, we have started working on the first patch of the game (version 1.1.4) which mostly concentrates on some compatibility enhancements and fixing some bugs and exploits. Here’s the current list of improvements:

– vsync is enabled by default
– borderless windows are no longer topmost
– pressing ESC closes character sheet
– fixed unlimited frost arrow exploit
– bug fix: topmost menu item don’t work reliably in 2560×1440 resolution
– bug fix: wall text translations are not dismissed when right-clicking
– bug fix: inanimate objects can be backstabbed
– bug fix: projectiles go through doors in some very rare cases
– improved display resolution auto-detection at first launch
– fixed a couple of typos
– removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)

The work still continues and the list will grow longer so if you want to see the current status of the update you can check out the first post in this thread which is updated as progress is made. Our current estimation is that the patch will probably go live during next week. Also if you want a cool looking Legend of Grimrock DVD box sitting on your shelf, Juho made some nice box graphics that you can print out and slip in an empty DVD cover:

Oh yeah, we’ve had many inquiries on how the sales have been doing and, well, we couldn’t be happier with them! We were sitting solidly as the #1 Steam top seller for a while but it seems like we have now been dethroned… So if you still know anyone who might be able to help us in our struggle to regain dominance, let them know ;)! Anyways, the development costs of the game have now been covered many times over so the future of the company seems pretty secure. So, everyone who has bought our game and supported us, you have our gratitude!

We have to admit that even while we have already been staring at the game for hundreds upon hundreds of hours, it’s been a lot of fun watching people play through our game in various let’s play videos and live streams. It has also been great seeing people pull together in our forums and elsewhere when trying to crack open all the secrets of the game and giving each other a hand when needed. If you ever need some hints, we opened a new section in our forums dedicated to this kind of discussion but at the same time I’d like to remind you not to resort to hints or walkthroughs too easily since the game is much much more enjoyable when you manage to overcome the challenges yourself. When you’re stuck, a good approach often is just to take a break from the game: go cook some lunch, walk your dog or read a magazine and when you get back to the game, the puzzle might actually turn out to be pretty obvious!