I know it’s Thursday so it’s a little early for our usual weekly update but we have Easter holidays here on Friday and next Monday. And I can tell you that it feels good to have an extended weekend off after a long period of intense working!
As many of you have probably noticed, some reviews have started trickling in and so far we have been quite pleased with them overall. I’ll add a few interesting ones here to this post… That way we don’t even have to write nearly as much as we otherwise should because with the magic of Hypertext Markup Language (aka HTML) and linking and video embedding we can leech off of content provided by others! Isn’t the Internet neat?
Rock, Paper, Shotgun seemed to like the game very much. Although I’ll have to add that we do have a scroll where the resurrection of characters is explained very early in the game but I admit that it can be easy to dismiss the scroll or simply just forget about it. GameSpy gave us a pretty generous score and they seemed to appreciate its replayability too. And if you’re not familiar with the game or the genre (or if you know someone like this), the best sort of overview this far has quite possibly been the Elder Geek’s video review:
YouTube superstar TotalBiscuit has also been playing the game and, impressively enough, he didn’t even seem to find a lot to complain about.
Of course there’s many more reviews already and you can find them compiled in this thread on our forums. If you find something interesting we haven’t listed, you can leave a reply there. And I know I’m mostly preaching to the choir here but there’s still a few days left to pre-order the game with the awesome 20% discount before the game launches on the 11th! So if you still know some heathen who hasn’t placed their order, you know what to do!
Also, a bit of development related news: we have started working on the level editing capabilities. There’s not much to report yet since the whole thing is still pretty much undergoing some planning and early prototyping but we should be on the right track. Anyways the current plan is to release the editor in stages: initially the editor will be rather simple but more advanced features and scripting capabilities will be added in incrementally in later releases. That way you can get your hands on the editor more quickly and we can get useful feedback from you already in the early stages.
Some people have been asking what will happen with the blog and the weekly updates after the game is done. Overall, the blog has proven to be a pretty good way to communicate with our audience so we’re definitely going to continue this endeavor and we’ll try to stick with the habit of posting every week too! So, we’ll see you guys next week!