We’ve been iterating the GUI graphics and functionality quite bit lately and as promised in the last weeks post, let’s talk more about the changes.

On the graphical side, the GUI is now unified to match all the other panels to get a proper consistency throughout the game. The GUI scales according to the resolution and stays proportionally the same size whatever the resolution is. The fonts used in the GUI (and anywhere in the game btw) are now actual true type fonts that stay sharp in any resolution. Functionality of the attack panels was changed to act more like basic inventory slots. Player can now put any item in each hand and attack or use them by clicking right mouse button. So now all the item slots in the game have a similar logic for left mouse click to pick item up and right mouse click to use item. On the inventory, when hovering mouse cursor over an item, a tool tip pops up. Same logic goes with all the items like basic scrolls and magic “recipe” scrolls. For the really old school players and for those who want an option to navigate the dungeons, we added the option to use the traditional direction arrows. And yes, those status bars are still work-in-progress.

As for other things that have been cooking this week, here’s a random selection of highlights:
- Characters have a gender that determines sound samples when getting damage
- Damage sounds for different character races *MOOOH!*
- Improved enemy AI. Enemies now have more individual behavior logic
- Sound variations for monsters
- Item properties have been expanded
- New flying monster
- Lots of level tweaking and bug fixing

  128 Responses to “GUI overhaul and weekly tidbits”

  1. The Gamedesign looks fantastic. Old school but Highres. Great.

    What about Party interactions? Can Partymembers interact like talking to each other or comment actions?

    What about seperating Partymembers, placing them on different places in the Dungeon? Switching from one to another to complete a Quest.

    Might be an Idea.

    Cheers

  2. please..please..please..please..please..please..please..please..please..please..please..please..please..please..please..please..please..

    Make it possible to bind the 5 buttons on my mouse.

    To beable to switch attack type in mid battle ( without search the keyboard ) would be awesome.

  3. Pls,pls any ideas when is the game going to be finished? Feb, Mar, Apr? :-)

  4. Really can’t express how much I’m looking forward to this title. It looks like a work of passion that is true to the genre.

  5. I said take your time and revived the style of the old school dungeon incorporate all your good idea and makes the BEST games dungeon modern
    and hopefully a very long adventure that will take us several weeks to several months are going to
    Almost Human team to work !!!!!!

  6. Looks amazing, looking forward to this old schooler so much!
    And yes!, as webduck said; being able to bind to five buttons on the mouse would really be nice.

  7. !!!!!!!!!!!!!!!!!!!!!!!!THIS GAME WILL BE GREAT !!!!!!!!!!!!!!!!!!!!!!!!!!!
    Can you show how it will look like the underground map ???:)

  8. This game looks like it’ll be fantastical! :D

  9. Man! I want to play it so bad!! Longtime coming for a true old school dungeon crawler. Eye of the Beyolder style……NICE!

  10. I’ve been watching this game for quite a while now, and I just wanted to say it looks amazing. This is a huge ‘niche’ market; nobody has done a good quality ‘Dungeon Master’ style game in a LONG time. Grimrock is firmly placed at the very top of my ‘Can’t wait to play’ list.

  11. great job.. I think this game will be pretty successful.. grats guys! one thing I would suggest is to not limit weapon skills to classes..let all classes have access to level up whatever weapon they want.. so we can make whatever we want. If I want to level up swords on a rogue or mage I can, the more stuff we can customize to our own just adds to any game.. I would consider this at least.. It’s about damn time there is a REAL updated game like the old classics! looking forward to it. ;p

    will there be voices we can choose for characters or just built in for the male / female of the race ?

  12. Redditor here. Came to thank you for helping out the disabled guy with the UI.
    Cheers mates.

  13. Heard about what you did with your GUI for the disabled gamer. You guys are awesome. I’m looking forward to buying a copy.

  14. Hey, i read how kind hearted you guys are on kotaku.com and came here to say you guys are good human beings and i respect what you did! :) Will buy a copy myself to! yes even if it wont be on steam i will drag my ass to store and grab it! :)

  15. Really looking forward to this game! I’ll be one of the first to buy when it comes out.

  16. Same here. Read about it and I will buy a copy of the game. Great to see nice devs like this! Cheers.

  17. I had never heard of your game until I read the kotaku.com article about adding the GUI interface for a disabled man. After reading that and looking at the game I’m definitely buying it and I probably will use the onscreen arrows as well since I often like to use a trackball without a keyboard involved so I can lean back in my chair more comfortably.

  18. I just heard about the UI change to accommodate alternate input, such as mouth stick. You guys rock. I’d not heard of your game or company, but am now looking forward to release day to buy a copy and support you.

  19. I saw a screenshot posted somewhere where the UI covered the entire width of the screen, effectively letterboxing the view.

    Will this truly oldschool UI layout be an option in the final game? *fingers crossed*

  20. Read on Kotaku.com.au about the UI upade for the disabled gamer.

    Awesome work guys :D

  21. I had not heard of your game previously, but read about what you guys did on Joystiq.com and I have to say that I will now be purchasing a copy of your game on day 1. The world needs more companies like you. A+ customer support. Thanks for all you are doing.

  22. Hello,

    The character design as well as interface reminds me a lot of that of the game : Temple of elemental evil.

    One of you was part of the team responsible for this game ? (Too bad it didn’t have the succes it deserved…)

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