Back to work!

January 6, 2012|

New year and we are already busy at work! To prove that we haven’t been slacking here, below is the complete changelog (censored with XXXs as per usual) since the last big update on December 16th. We have currently about 30 known bugs remaining and beta testing revealed some parts that need to be improved so there’s still enough work to keep us occupied for some time. We have also made progress on the release front but we can’t talk about that just yet! 🙂

Here’s the changelog representing about 2 weeks of work:
– tweaked item skill requirements
– adjusted monster difficulty
– fixed crab turn right animation clipping through doors
– Uggradian strafe and walk back animations (not plugged in yet)
– added bigger variation to the attack speeds of weapons
– weapon damage balancing
– item tool tips now show weapon’s speed rating
– balanced skills
– new fighter skill: athletics
– removed daggers from fighter skills
– replaced herders in level 7 with slimes
– item and monster placements tweaked
– added script for analyzing weapon DPS
– balanced some weapon attack powers and speeds
– ogre two-handed attack animation (not plugged in yet)
– elemental damage bonuses are now formatted as percentages in the ui
– improved auto pickup so that each hand remembers the type of item it had
– improved audio, animation and timing of XXX
– resting is no longer interrupted by damage from poisoning
– added a short delay after going to sleep before health & mana regeneration starts
– tweaked XXX’s interval and duration
– improved readability of some in-game texts by adding shadow under them
– improved texts in level 11
– fixed z-fighting of floor dirts
– nerfed herder_small (reduced damage by 50%)
– improved ranged AI to not shoot at closed portcullises
– weights reduced from several items
– minor level bug fixes
– added script for analyzing item weights
– cleaned up todo list
– improved level 5 end areas
– increased damage of skeleton archers
– updated credits
– tweaked exp awards so that prisoners who do not participate in combat don’t get exp
– changed poison cloud spell recipe
– added monster flags
– fixed temple wall texts position
– added dirt prop for 2nd and 3rd wallset
– distributed some missile weapons more evenly and other item placement adjustments
– more wall texts added
– implemented telefragging
– added a treasure sack to level XXX
– modeled cavein prop
– implemented sample variations
– cleaned up samples
– added champion_die sound
– added damage sound variants
– thrown XXX stack now deal more damage than a single XXX
– items can no longer be picked up if a monster is standing on them
– modeled wall lantern
– sharp projectiles now stick to monsters
– increased teleport grid puzzle difficulty
– added alpha tested shadow support to the graphics engine (fixes shadows of plants)
– changed layout of some sections in level 5
– added a new trap and a secret
– item and monster placement adjusted
– added console command “clear”
– improved robustness of teleportation across levels
– updated buglist with bugs from beta testing
– XXX icon brightened
– animated pressure plates to move up and down
– improved positioning of monster loot drops
– disabled wall variations (at least temporarily) from 3rd wallset
– tweaked spell scroll placement in levels
– improved position of wall text translations
– added a new spell
– added thrust swipe for legionary spear
– added wall set definition scripts
– improved iron basinet texturing
– added reach ability for spears
– cleaned up and refactored spell routines so that it’s easier to add new spells
– improved texture resolution in some places
– knoffer retextured
– cleaned up ogre animation clips names
– improved ogre get hit animations
– fixed an incorrect fbx filename
– modified globe treasure
– added audio for text writer
– faster ogre attack animation
– added and tweaked some treasure maps
– added more item descriptions
– fixed Warden chains deformer bug
– improved end game messages
– modified XXX timing
– level scripting improvement: improved trigger events to support anonymous functions
– tweaked staves and orbs
– added high quality ssao setting
– hide gui when in pause menu
– added random plants to levels
– added new decoration items
– added whoosh to ogre attack
– added fog layer to XXX
– added distance fog support to the graphics engine and enabled it
– moved lights more to the side of clusters in XXX
– minor item placement tweaks
– textured gears
– added ancient_apparatus
– tutorial clarifications
– updated the tutorial to match the new interface
– cleaned up menu code
– improved unarmed attack icons and turned them around
– cleaned up an unused area in level 5
– removed bug reports that no longer apply
– new attack panel graphics
– added new treasures
– fixed a potential showstopper in trappedRoom
– replaced a pitroot bread for more variety
– tweaked read_scroll sound
– added metal debris noises to XXX
– added support for custom postprocessing passes to the graphics engine
– tweaked armor skill
– adjusted vault level entrance
– added legionary helmet
– bug fix: put short bow in right hand and a single arrow in left hand, shoot -> the bow disappears
– bug fix: pick up XXX and throw it -> game crashes
– bug fix: falling into double pits (two pits on top of each other) does not work
– bug fix: thrown melee weapons use incorrect attack power
– bug fix: destroyed blockages can still be damaged with area of effect spells
– bug fix: if a crowern is doing the attack_move manouver while it is hit, get_hit animation snaps crowern back to the old cell
– bug fix: a crowern and the party can get into same cell if the crowern does the attack_move manouver and player moves into the cell
– bug fix: if the player is falling down a pit while a teleporter activates the player is teleported to incorrect location
– bug fix: pressure plates get invalid values (-1) if player falls on the plate
– bug fix: if player is teleported off a pressure plate, the plate does not deactivate
– bug fix: if you stand on the same XY coordinates as a pressure plate but on a different level and then teleport to the same level as the pressure plate is on (but not on top of said pressure plate), the pressure plate deactivates and also potentially produces invalid counter values
– bug fix: gui disappears after saving the game (oops!)
– bug fix: new map notes are drawn on both pages when adding a new note
– bug fix: turn page sound plays repeatedly when holding down left/right arrow key in map mode
– bug fix: exp stat in equipment page has decimals
– bug fix: dead champions can eat and drink
– bug fix: keyboard buffer is not cleared when loading a saved game or jumping to pits
– bug fix: item slots flicker empty for one frame when placing items into them
– bug fix: a cell can become temporarily inaccessible if a prisoner is overburdened
– bug fix: auto equip does not work with empty hands
– bug fix: text writer bugs with ‘ characters
– bug fix: key and mouse input can mess up game over
– bug fix: equipping items to attack icons does not work during cool down
– bug fix: wall dirts are placed on top of pits
– bug fix: hidden pressure plates z-fight with regular pressure plates if placed in the same tile

We have also polished user interface graphics quite a bit. More about this later…

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