One more week of work behind us, yay! That means that we’re one week closer to a finished game and to celebrate it, here’s a new desktop background image for you all! It’s a wider crop of a picture we teased you with a while ago.

This week’s update will be a refreshing mixture of a bulleted list straight from our version control’s changelogs and some of my freeform rambling! But I’ll keep the bullet point list rather brief this time by including only a single quote from the file commit comments:
“- Added bugs (LOL)”

Oh Juho, you’re so funny! :D
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Hello again! We’ve survived yet another week, despite being engulfed in a small snow blizzard for the past few days. But at least I find it refreshing since the winter this far has been exceptionally warm here in Finland… Anyways, even though I know that you’re just dying to hear more about the local weather, I’m afraid we’ll have to move on to the development update. Since I’m in a storytelling mood now I’ll avoid the usual bulleted list this time! But first, since some of you have asked what our automap looks like, here’s a screenshot. I hope I didn’t ruin the joy of discovering the early parts of dungeon level 2 for anyone! ;) The “N” on the map indicates a note that I’ve left and you can see what is written down in a note when you bring your mouse on top of it. Level three will be displayed on the other page once the player discovers it.


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We’ve been iterating the GUI graphics and functionality quite bit lately and as promised in the last weeks post, let’s talk more about the changes.

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New year and we are already busy at work! To prove that we haven’t been slacking here, below is the complete changelog (censored with XXXs as per usual) since the last big update on December 16th. We have currently about 30 known bugs remaining and beta testing revealed some parts that need to be improved so there’s still enough work to keep us occupied for some time. We have also made progress on the release front but we can’t talk about that just yet! :)
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