Weekly update from Halls of Fire

December 16, 2011|

Update time!

Instead of a regular condensed report here’s the full changelog since the last update. What do you think, is this too much detail? 😀

Naturally we don’t want to spoil all the secrets so we have censored some parts with XXX for your reading pleasure!

beta-1.0.2 changelog (all changes since 5th December 2011):
– added a new spell (with 4 variations)
– tweaked shields
– added legionary shield, legionary spear and a new helmet
– added and tweaked monster loot drops
– added elemental resistances to XXX
– tweaked nutrition values of food items
– modeled and animated background scene for XXX
– removed offhandedness (any weapon can now be wielded in left or right hand)
– any item can now be carried in hand slots
– separated attack power and accuracy values for left and right hand
– attack icons now double act as inventory slots so that items can be quickly exchanged between prisoners
– reduced arrow count a little in level 3
– tweaked skeleton archer audio volumes and distances
– improved lvl3 monster teleport puzzle
– added new decorative floor objects
– added dragon statue dungeon prop
– smoothed Warden idle animation
– improved level 2 herder cavern section
– removed damage text colors (green text for poison can be easily confused with healing)
– polished automap background
– resized vault treasure map
– wall texts now use scaled font
– added secret found sound
– improved scroll gui
– mouse item name is displayed on screen under portraits
– compressed a few textures
– added broken crate block model
– added dungeon wall dirt and spider webs
– added broken barrels & crates
– tweaked dungeon walls & pillars
– added spider eggs
– updated XXX rig and fixed a bug
– animated XXX to rotate longer after explosion
– item placement tweaked in a few places
– added broken blockage meshes
– blockages can now be damaged with area of effect spells
– added new notes by Toorum
– added a new puzzle
– implemented rush attack for Warden
– improved credits
– improved Warden walk animation
– slow-motion debris effect for XXX animated
– audio pass for Warden
– modeled wall ivies and ceiling roots (not placed into levels yet)
– improved game over
– tweaked player’s torch position, color and intensity a bit
– tweaked a few puzzles
– added new secrets
– added treasure items
– added treasures found statistic
– added soundtrack for XXX
– improved transition between XXX and XXX
– increased number of charges for XXX, XXX and XXX
– tweaked armor weights
– added heavy armor proficiency requirement for some items
– cloaks now give evasion bonuses
– added optional secret section to level XX
– separated troll attack and impact sounds
– added a few traps
– added secondary troll attack animation
– slowed down troll attack rate a bit
– added impact sound for monster attacks
– increased accuracy of troll and Warden attacks
– improved graphics and placement of tooltips
– small herder attack jump animation smooth pass
– diviner’s cloak modeled
– added pointy shoes
– long bow modeled
– tooltips now scale with resolution
– improved ui scaling for commonly used resolutions
– new hires graphics for character sheet, portraits and attack icons
– added food and load meters to stats tab
– scaled up dead character portrait
– improved map note markers
– added compass
– XXX modeled
– fixed fireball trap timer
– updated Warden attack left and right animations
– added audio for blobs
– improved blob particles
– improved level 2 a bit
– added audio for climbing stairs
– longer underscore in font 24
– reduced projectile shadow map resolution from 256 to 128
– fixed a secret that triggered incorrectly
– fixed troll attack animation not to clip with temple gate arches
– bug fix: teleporting items between levels is not implemented
– bug fix: throwing items into stairs is buggy
– bug fix: if player is standing on stairs he can’t go back to the previous level
– bug fix: item orientation is buggy when projectile drops to floor
– bug fix: player doesn’t fall into pits
– bug fix: monsters sometimes walk through walls and each other if the party passes through them on another level
– bug fix: heavy armor penalty applies even if the item is in backpack
– bug fix: mouse item info and formation panel do not take ui scaling into account
– bug fix: monster teleporting did not work and always triggered “NYI: teleporting monster to another level” warning
– bug fix: alt-tabbing in intro crashes the game
– bug fix: monsters rush into open pits
– bug fix: player sometimes goes through rushing monsters when both the monster and player is moving
– bug fix: monsters sometimes walk through sliding walls or closed doors when levels are reloaded or when restoring a saved game
– bug fix: if game is saved while party is moving, the loaded save game has an invisible obstacle in the tile where the party was moving to
– bug fix: projectiles do not collide against crystals and blockages
– bug fix: diseased champions are not resurrected properly
– bug fix: XXX does the side attack through closed doors
– bug fix: dead prisoners are incorrectly resurrected when drinking a healing potion, buying a health upgrade or gaining a level
– bug fix: crystals remove the level up icons
– bug fix: touching crystals creates an invisible obstacle if player is moving
– bug fix: items can be thrown through character sheet and sidecar panels
– bug fix: time multiplier is reset to 1 when mouse is clicked
– bug fix: player’s torch doesn’t rotate properly with the camera
– bug fix: items added to altars are not placed in the level causing them to act up weirdly
– bug fix: altars cease to work after first activation
– bug fix: game crashes when XXX starts moving
– bug fix: healing indicators are not ui scaled properly
– bug fix: map note drawing crashes

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