Nov 282011
 

We’ve got some big news this time! Let’s get started with the most important one: Legend of Grimrock has reached beta! This means that every feature, all enemies and all levels that are going to be in the final game are now in place, and we can now fully concentrate on polishing and balancing the game and fixing bugs until everything is perfect. If we get cool new ideas we might still add them to the game but improving existing features has now higher priority. And before you ask, at this point we are not looking for additional beta testers! :-)

Secondly, many of you have been asking if we’re on time for launch at the end of this year. Looking at the game we have now we could do it but that wouldn’t be the best game we can deliver. We want to make this game really shine so that’s why we have decided to push the release to early next year. With the extra time we can hopefully fix all the bugs, make the level flow better, tweak item attributes to perfection and adjust the balance to be just right. These are the things that really matter to us, and hopefully to you as a player too! We are not ready to give an exact release date yet, because when we give a date we want to keep the promise too. But don’t worry, we won’t take too long! :-)

We also need to start looking more closely at our distribution options. We would really like to release first on Steam because it’s simply the biggest digital distribution service on the PC and we want to make the game available for the largest audience possible. For that to happen we need to pass their evaluation process, so we really hope that the guys at Valve like our game!

So the next steps are:
* Get the distribution channel sorted out.
* Get the preorders working.
* And of course finish the game!

Check out the new shiny video and screenshots from the beta build:

  179 Responses to “Beta”

  1. I am so excited! If it weren’t for the fact that Skyrim has me mesmerized (despite it’s flaws).. I wouldn’t be able to contain myself for Grimrock!

  2. I forgot to ask, when you kill Certain creature will you have it so you can eat them like in Dungeon Master?

  3. The game is looking great and I will most likely buy it, but I have a suggestion to improve it:

    The UI seems a bit clunky, or actually just the bottom right buttons which you use to attack. They seem to be away from where the action is happening, so you probably would need to move your point of concentration from the bottom-right to the center all the time if you catch what I mean. It would be better IMO to move them, for example, to bottom middle of the screen. And the more important suggestion: using mouse to click these buttons seems kinda hard too, it would be nice to have keyboard shortcuts for them (like 1-4), and the numpad seems ideal for choosing runes. :)

    • I completely agree with what you said about the key bindings. 1-4 buttons for action sounds ideal or at least moving them to a more appropriate position. Numpad for spellcasting sounds very nice as well.

      Other than that the game looks amazing and it’s a day one buy for me! Keep it up

  4. Congratulations on going Beta!

    I hope you’ve already started to plan your Q2’12 headcount increase for the expansions packs and next-generation engine, because something tells me you’re going to have a huge influx of capital (and a rabid fan-base) very soon.

  5. YEA! I played EOB when it came out and cant wait to play this. Get it done before spring and I can play it through the winter months without guilt.

  6. Makes me cry, probley the best idea game in the last 10 years…. drooling waiting! me wants! me wants…. brrraaaiiinnnsss!!!!!! *zombie forms* mmmmoooorrrreeeeeee Grrrrimmmrooockkkkk..!!!!….. lol good work guys, VALVE will love yas or be jealous? ;) nothing not to love….!! i’ll be buying opening release date and waiting…. mabey host a launch party in ontario!!!!!

  7. The Video looks amazing! I just hope you’re also gonna release the game DRM-free on GOG (or some other place). I’m really looking forward to to LoG, but I’ve resolved to stay clear of Steam/Origin/Ubisoft and I’m not gonna change my stance on this.

  8. >Dungeon Master clone
    >2011

    I seriously hope you guys do this.

  9. Fantastic. :)
    The screenshot look incredible, and I’m actually looking forward to this one.

    ** Is it possible (when you know) to mention the pros & cons that affected your decision about distribution?
    (As ‘heads up’ insight for budding game developers.)

  10. Looks great, just be careful how you price it. I look forward to buying it if priced reasonably.

  11. really fun looking game, looking forward to playing it
    u should think about putting it on desura, really good steam like client for indie games

  12. Looks friggin’ awesome.. :)

    Bought Skyrim for the Ps3, and it’s unplayable… slide show..

    Really looking forward to this instead.. :D

  13. when i play in demo version ???

  14. Terve/Hi.

    I do like the shadow routines of this game. Volume shadows?
    In Finnish: Kooderille Black Death pullo ja heti :) Loistavaa työtä kaikki te. Ennakkotilaan3 kamulle heti kun tulloo.

    Siis ihan vtun hyvää settiä, oisko mahdollisuutta saada pieni eastren eggi eli glenz? :D

  15. one more thing when the player discovers the secret passage that opens the wall rises, it could be more realistic if the corners
    click the links

    http://www.imagup.com/data/1128859937.html

    [URL=http://www.imagup.com/data/1128859937.html][IMG]http://data.imagup.com/12/1128859937.png[/IMG][/URL]

    there would be a small effect of smoking can be with small stone falling when the wall is ca leve would be even more realistic especially for a secret passage when you think ?????

    • I think those subtle effects are what’s needed now for the game. You added head bobbing for when the party moves, but what about when the party gets hit. Shouldn’t the screen shake or some blood go splat? I think it’s called atmosphere, the game needs more of that.

      • Oh and I fort, also when the monsters move, they should kick up dust and such. I think the wooden stump monsters look too apart for the dungeon background. There edges are too clean on the monsters.

  16. Noticed the big dude swinging a hammer seems to swing it through the top of the door ?
    see 2:05 into the video ?

    or is it jst me…….

  17. Watching the fight with the big monster in the doorway, I remembered that in DM we could trap them in doorways and make portcullises close on their heads, eventually crushing them (worked well on skeletons as I recall). Will we be bale to do that in GR too? :)

  18. Looks amazing, can’t wait for this to be released. One concern though…and really everyone I have spoken to mentioned the same thing…really not crazy about the real-time combat. Hope it works out but just doesn’t look right. Will there be an option to change it to turn based?

  19. Good music :)

    Listening it again. I dont have to play this game. I listen it only :)

    Some irritating noises.

    future
    Could there be more noises when one or more of the party member(s) get hit? Different sounds depending on damage type taken, arrow, axe, poison, ethereal. More sounds/voices for each race and of course different noises for male/female charachters.

  20. Sooner or later :)

  21. Awesome project from a sympathethic team of developers! It would be an instabuy for me if you’d find a way to also offer a DRM-free version (e.g. via Indievania, GOG or directly through your website).

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