Another extremely busy week behind us and even more busier times ahead! Generally we have been tweaking, bug fixing and polishing many aspects of the game this week. Some highlights:

  • First pass of story related content has been added to the game. This will continue as we work towards the beta.
  • Juho has finalized end cinematic graphics.
  • We have all monsters now in place and animated. Olli is still going to add more detail to animations and keep improving them.
  • First batch of performance optimizations have been implemented. The game is now playable in 1080p with decent frame rate even with our relative old and cheap PCs!
  • We’re in the middle of redoing the gui so that it scales to higher resolutions nicely. This work should be complete sometime next week.
  • Related to the gui changes we have a new font rendering system which is capable of rendering vectorized true type fonts (previously all fonts were bitmap based), so text look much sharper now, especially in higher resolutions.
  • Groundwork for “secrets found” statistics has been done, i.e. we have a mechanism of marking and tracking secrets in the game. The game has already 45 secrets and I think we’ll still add a bunch!
  • Antti has been generating a gallon of mucus and has also been adding new items to the game.
  • Work on tutorials has been started.

To celebrate our 4000 Facebook fans we presented them with a riddle. Here’s what the encoded message contained:

  59 Responses to “Weekly update from Grimrock Prison”

  1. I am looking forward to it. ^^

  2. Guys, you must contact gog.com for a possible deal since GOG is about to start selling new, DRM free, indie games. And there is no better audience for your game than the oldie game lover customer base of gog.com.

  3. If I don’t get to play this game for Christmas… Kris Kringle will through rocks at your houses…

  4. This game looks amazing! Keep up the good work guys!

  5. Fudge Skyrim, this is the game i want to play !

  6. Oh christ, that thing looks like a Camel Spider. Walking nightmares, those things are scuttling nightmares.

    Anyway, thanks for the update! And get well soon, Antti! Drink some soup and eat spoonfuls of honey. You’ll get better in no time.

    • Don’t worry, I’ve already been getting better during the last two days! And it’s about time too, tomorrow I have a rave to attend to :D

      (Astral Projection, Astrix and John 00 Fleming woohoo!)

      • Heheheh, the Astral Projection dudes are from my country! Good to know we’re still doing some fine imports. :D

        Have a blast!

        • I think Astrix and one of our teammates is from there as well. :)

          • Well I’ll be damned, it appears so. I haven’t heard of Astrix before- Probably because I’m not much into the rave scene. but Astral Projection’s success means pretty much everybody here knows them.

            And as for the mysterious fellow countryman in the Almost Human team- תמשיך לעבוד קשה! הכסף שלי מחכה לכם!

          • מרגש לראות שיש לנו קהל גם בארץ! תודה גדולה על התמיחה! (וסליכה אל העברית החלודה שלי)

          • בכיף! דווקא מגניב לדעת שיש אחד משלנו בצוות של כזה משחק אדיר.
            שיהיה לכולכם בהצלחה!

  7. I am looking forward to this game, more so, then any other game in years. I remember getting my copy of Dungeon Master for my Amiga back in the day and being entertained for days on end. It looks like what your building will make us feel as if where living in it, keep up the great work. And on the puzzle for your 4000 Facebook, did they salve it?

  8. I really hope, that you won’t forget to advance minecraft, when this game is realised !
    Minecraft is a wonderful game and the only thing, why people play it since years is because there are always new patches.

  9. I have a small suggestion to make.

    The blueish background on the UI should be 60-70% alpha. Some transparency would make it look perfect for me.

  10. hello guys,
    the good news continuously updated like that, and add a lot of secret passage I like thank you for all !!!!!

  11. The graphics are amazing and stunning, the HUD looks good also XD!

  12. One word: SEWERS!

  13. d=2d9 4c23 5@e ;a8 I’ve no clue what the hell this is.

    • Me too

      - no youtube adress
      - nothing in webdings font
      - didnt find any password protected page here (in rss there is protected test – but not found)
      - I dont have facebook – maybe something there

      Right now no time for more fun :o )

  14. that crab monster looks awesome! keep up the good work.

  15. lock me up :)

  16. The Answer Hides Darkness :3

  17. hello I have a question :
    going to integrate the water in the fountains and games like Dungeon Master ???

  18. Awesome! This looks better and better. I cannot wait to play it but as my fellow gamer buddies said: take your time to polish it. If I can wait 10 years for Diablo 3 then waiting for LoG few more months if necessary doesn’t kill me! ;) Because of you I started to play DM – hail to the king!

    Only because of curiosity: have you ever thought about making the game in 3D (i mean 3d vision).
    I would like to know your opinion about it (pros and cons), that’s all I want to achieve. Peace!

  19. I haven’t looked forward to a game so much for years and years!

  20. Sweet look :) I really must say i get more and more nervous with every new Upgrade here :) I can’t wait for it! ^^

  21. Sorry for double-posting, but here’s what i thought of recent:

    I remember it being tedious when i played Ultima Underworld 2, but thinking back, the need for food gave that game that certain edge of realism. After all you’re travelling through long since forgotten places, so food SHOULD be of vital concern. Second: Again, playing UU2 i remember how i hated that damn Camp Screen. I still think camping should happen right inside the engine, like, for example having three sleeping bags and a camp fire, that realistically burns down over time while you are on guard, and the player decides when to actually go to sleep. The next time you wake up, there should be a burnt down fire which stays even over reloads. Also, you might consider a EDITABLE ingame-map.

  22. Oh! I noticed you put in the Map button!
    Can we have a sneak peek at it, or is the actual feature not complete yet?

  23. another fantastic update, things really are progressing, and I honestly can’t wait to try this game,

    roll on to the beta

  24. Hi! I just wanted to say that I am sooo beyond excited for this game. I have been playing Dungeon Master and Might and Magic: Wold of Xeen in anticipation and to get me into that sweet retro groove.

    I grew up with dungeon crawlers, and this game has me more excited than any game in recent memory.

    Please take my money!!

    :D

  25. Looks great! Hope the transition into Beta goes smoothly for you.
    Still curious as to whether or not i will need to dig out my Graph paper :)

  26. Regarding the tutorial, please make it optional. I would really like learn how to use stuff rather than have windows popping up telling me what to do. =) Thank you.

  27. I keep throwing money at the screen, but nothing happens.

  28. I know this is very late in the game to bring up, but have you guys thought about adding a secret doorway that can not be open until future use? Like for level add on’s or Grimrock 2?

  29. OMG just found this game and i’ve been waiting for it. Crawlers have gone for far too long!.

  30. Will almost human be having it’s own web site, forum, etcetera?

  31. My dentist almost killed me today…will send you his photo and make him pleas pretty weak creature who can be killed slowly and aesily…I wish him the same pain!

  32. I am very much looking forward to buying your game !

    I was a fan of FTL’s Dungeon Master, I owned it on Atari ST and on my first 286, lol, how far we’ve come :-)

    The screens look amazing, the creatures look great, I love the look of everything, can’t wait to play !

    Thanks for developing one sweet crawler !

  33. Reading this from my kindle fire hoping that it’ll be released for it!

  34. I’ve been following this blog almost right from the beginning and I got to say that I’m very impressed of what you’ve achieved during these months. I’m sure that this game is going to be a success. I will definitely buy this game and recommend it to others!

    Btw. I’ve never played any oldschool “crawlers”, but I still find this game very fascinating.

    • Thanks Kvanttierkale! I think it’s safe to say that we are equally surprised how much we have achieved in just 5 months.

  35. Will you be updating us today with new info in your blog? Maybe a new video or more screen shots. Thanks

  36. i wanna play in DEMO version RIGHT NOW !!!!!!!! ;]

  37. gog.com is totally the way to go. Looking forward to the game! Hope to see multiplayer at some point! Even if you couldn’t swap gear, it would still be fun to play with another person.

  38. Unbelievable. Please make this available at GOG.

  39. My programmer is trying to persuade me to move to .net from PHP. I have always disliked the idea because of the costs. But he’s tryiong none the less. I’ve been using WordPress on several websites for about a year and am nervous about switching to another platform. I have heard good things about blogengine.net. Is there a way I can transfer all my wordpress posts into it? Any help would be greatly appreciated!

  40. Looking regarding wedded seeking single web-site, you¡¯ve go to a good option. go here after which enroll in completely free.

Sorry, the comment form is closed at this time.

   
© 2013 Almost Human Ltd. Suffusion theme by Sayontan Sinha