We have been extremely busy again working towards alpha. Here are some tidbits from this week:
+ Created 2 new dungeon levels with emphasis on puzzles
+ Olli has been polishing animations for three monsters (or do the “in-betweens” as they say in animator jargon)
+ Antti has been adding new melee weapons and armor.
+ Added a new special melee attack mode for a “secret super-aggressive enemy type” (sorry, we want to keep details about enemies pretty vague so the monsters will be more scary and mysterious when you encounter them)
+ We got the first draft of the Grimrock theme music from our composer. It rocks!
+ We had a long brainstorm session about the end game which we are starting to work on next week. That should be fun!
With the work starting on the end game, I expect us to reach the alpha milestone (i.e. game playable from start to end) in a few weeks. After that, maybe a month more to beta… The end of the year is shaping up to be really hectic but exciting!