Sep 022011
 

This week has been a lot busier than normal and considerable amount of time has gone to discussing the business side and various publishing options. We have received a ton of email and I think we have answered to everybody now – if you haven’t please check back with us! Because of this we haven’t had as much time as we would have liked to write blog posts. Sorry about that, folks! Anyway, here’s a short summary what has happened on the dev side this week:

+ Missile auto pickup has been implemented. Basically prisoners holding missile weapons will automatically pickup new missiles of the same type when you walk over them. Also if a prisoner runs out of missiles (but does not pickup another weapon in the meanwhile) the prisoner will fill the hand automatically with any missiles from the ground.
+ We have a cool entirely new graphics set for a new type of environment (or “wall set” as we like to call them internally). It really adds a lot of variety to the environments.
+ We have a new armor set and some new first tier melee weapons.
+ Work on save games has started, 50% done now.
+ Prettier mouse cursor.
+ New secret monster has been animated.
+ First three levels are now in beta quality.
+ Juho, our 3D artist who doesn’t have any earlier programming experience, has learned basics of level scripting (wohoo!)

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