Almost completely redesigned UI, first ever gameplay video, over 60000 youtube views in less than 48 hours, lots of high profile gaming sites noticing us, web servers crashing (thanks to Notch )… Wow. What a week!
The amount of traffic and contact requests we are getting is simply mindblowing. We are trying to read every email we get and every comment on the blog but it’s impossible to respond to everybody, otherwise we would not have any time to work on the game at all. All this is really humbling. We were already 100% committed to making the best dungeon crawling game ever, and now we are even more jazzed up. Thank you everybody for spreading the word and please keep doing it!
Here’s a small status update of what has happened after the video release and what we are going to do next:
+ it’s harder to interrupt monster’s attack sequence by hitting them (done)
+ monsters do nasty counter attacks if you keep doing the forward, hit, backward routine too much (done)
+ improved monster death effect (done)
+ super secret new monster (done)
+ improve missile logistics – we know picking up ammo from the floor after every combat gets really tiresome fast
+ prettier mouse cursor
+ and of course more levels, items, monsters, puzzles, spells and other goodies
Have a nice weekend everybody!
EDIT: over 100k views in youtube, thats crazy!