While cranking out animations for the cool monsters Juho is creating I thought I should share with you a quick sneak peak of the creepy Giant Spider’s animations.
Wow, very cool and realistic movement.
He’s something like 500kg, 1,5m tall… right
Giant spider to move so quick dungeons will collapse.
i have to watch LOR Two towers to see how they did it.
The giant spider looks impressive and the animation looks also very nice. Perfect work once again.
very impressive video of the giant spider quick perfectly integrated into the dungeon, what will be the next creatures of the dungeon ???
Maybe the Crazy Coder of Doom throwing deadly keyboards at adventurers?
Awesome animation, your artist/s is/are very skilled…
how about showing us the animation for a Wright (if you guys are gonna have them in there…
This proves you are putting a lot of care and art in developing this game!
That’s super impressive. Whoever is responsible for the animation surely has talent and experience.
How long does it take for the animation of such models to be completed?
Thanks for your complements!! I takes me about a week to animate such a character, including the rigging work.
Really great to hear you guys like this stuff! Stay tuned for more monster making-of posts!
WOW! WOW! WOW!
another badass monster to kill, looks venomous and pretty damn deadly, I think anyone with a fear of spiders will too scared to play this game, as that thing looks as real as they come
very nice work, very nice work, keep up the great work, as you really are talented lot, can’t wait for the beta or the final game, low light and with headphones on, this game will be awesome
one more thing, will there be any spider webs in the game? if you see the Australian redback spider, it has a very interesting web design, and very potent for catching pray, but I was thinking something like that could be a trap for the player, and getting tangled in a web of sorts, and maybe X amount of time, before the Giant spider investigates?
a player touches a silk of spider’s web and shoots them up in the air,, maybe the a thief skill can determine if she / she can detect the fine but strong silk? or maybe spider webs could be used to block certain passages, and you need a certain degrees of weapons, magic, or very sharp, (but not rusted or the like) that can cut through the web
just some more ideas,
Thanks for the idea matthew! We have been thinking about something like that too
you know, I had another thought, maybe you could add two spider variants? the second kind could be the web making variant, smaller and more brightly coloured, red on the legs and back, but this one hangs around where there are webs (so will attack if the player is trapped in a web or comes out from a hiding place, if a silk line moves (very much how web making spiders work) ), while the bigger hunter spider is generally seen everywhere else , and will stalk its prey
what do you think?
That’s a good idea that we are considering.
great, hope it gets added, as Im sure it will add a great deal to the gameplay, becoming a victim of a spider ambush, or getting stuck in a web , would be cool, especially if you play the game late at night and you get caught in a web and this smaller and more deadly spider comes towards you, so fingers crossed this makes it in
you know, the bigger hunter spider could use a venom that can partly blind you for X amount of time, and disorients the player a bit, as well as slows down the movement sped and attack sped of the player, as there are some spiders that use spit to take down prey, so maybe something else to consider, to make the spiders a little more tricky to deal with
you got to love spiders, as they are pretty damn awesome, (and some are deadly like the black widow and redback if provoked
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