21 Responses to “Animating the Giant Spider”

  1. zurnl says:

    Wow, very cool and realistic movement.
    He’s something like 500kg, 1,5m tall… right
    Giant spider to move so quick dungeons will collapse.

    i have to watch LOR Two towers to see how they did it.

  2. Kvanttierkale says:

    The giant spider looks impressive and the animation looks also very nice. Perfect work once again.

  3. RAF says:

    very impressive video of the giant spider quick perfectly integrated into the dungeon, what will be the next creatures of the dungeon ???

  4. Gary Riley says:

    Awesome animation, your artist/s is/are very skilled…

    how about showing us the animation for a Wright (if you guys are gonna have them in there…

  5. ErikBauer says:

    Loving it!
    This proves you are putting a lot of care and art in developing this game! :)

  6. Hmm says:

    That’s super impressive. Whoever is responsible for the animation surely has talent and experience.
    How long does it take for the animation of such models to be completed?

    • Olli says:

      Thanks for your complements!! I takes me about a week to animate such a character, including the rigging work.

  7. Olli says:

    Really great to hear you guys like this stuff! Stay tuned for more monster making-of posts! :)

  8. matthew says:

    WOW! WOW! WOW!

    another badass monster to kill, looks venomous and pretty damn deadly, I think anyone with a fear of spiders will too scared to play this game, as that thing looks as real as they come

    very nice work, very nice work, keep up the great work, as you really are talented lot, can’t wait for the beta or the final game, low light and with headphones on, this game will be awesome

  9. matthew says:

    one more thing, will there be any spider webs in the game? if you see the Australian redback spider, it has a very interesting web design, and very potent for catching pray, but I was thinking something like that could be a trap for the player, and getting tangled in a web of sorts, and maybe X amount of time, before the Giant spider investigates?

    a player touches a silk of spider’s web and shoots them up in the air,, maybe the a thief skill can determine if she / she can detect the fine but strong silk? or maybe spider webs could be used to block certain passages, and you need a certain degrees of weapons, magic, or very sharp, (but not rusted or the like) that can cut through the web

    just some more ideas,

  10. matthew says:

    you know, I had another thought, maybe you could add two spider variants? the second kind could be the web making variant, smaller and more brightly coloured, red on the legs and back, but this one hangs around where there are webs (so will attack if the player is trapped in a web or comes out from a hiding place, if a silk line moves (very much how web making spiders work) ), while the bigger hunter spider is generally seen everywhere else , and will stalk its prey

    what do you think?

  11. matthew says:

    great, hope it gets added, as Im sure it will add a great deal to the gameplay, becoming a victim of a spider ambush, or getting stuck in a web , would be cool, especially if you play the game late at night and you get caught in a web and this smaller and more deadly spider comes towards you, so fingers crossed this makes it in

    you know, the bigger hunter spider could use a venom that can partly blind you for X amount of time, and disorients the player a bit, as well as slows down the movement sped and attack sped of the player, as there are some spiders that use spit to take down prey, so maybe something else to consider, to make the spiders a little more tricky to deal with

    you got to love spiders, as they are pretty damn awesome, (and some are deadly like the black widow and redback if provoked

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