Experience & classes

August 2, 2011|

We had a long game design discussion yesterday and one of the things we talked about was the class & xp system. Here are some tidbits:

– There will be no multi-classing; party based games do not really need multi-classing and single classing helps to differentiate the characters better. Single classing also adds more emphasis on character generation (a party with 3 fighters and a mage is very different from a party of 3 mages and a fighter). It also allows us to add new character classes later, for example Druid, without having to worry about how they mix and match with other classes when multi-classing.
– There could be ways to bring in some class features from another class at higher levels. For example, choosing a talent or equipping a certain item could allow a rogue to gain limited access to spells. This could be very cool but first things first, let’s see if we have enough time to implement all this!
– We are implementing three core classes for starters: Fighter, Rogue and Mage. More classes can be added later if needed.
– Fighters gain xp primarily by damaging opponents with melee attacks
– Rogues gain xp primarily by damaging opponents with ranged attacks
– Mages gain xp primarily by casting spells and using magic items
– The whole party gains xp by solving puzzles & finding secrets
– Each class has their unique set of skills. New skills can be learned and existing skill ranks can be improved when leveling up.

Of course anything could still change but we are happy with these basic premises. What do you think?

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