If you’ve found your way into this blog, you should be interested in what the game is all about. Legend of Grimrock is a fantasy game loaded with underground adventuring, tricky puzzles, combat and role-playing elements. In other words, it’s a dungeon crawl game.
It’s a genre that a lot of people consider old fashioned since nowadays there are huge open world RPGs filled to the brim with stuff like customizable horses, several-hundred-page scripts for subplots alone and, uh, talking dragons or spaceships I think. But we feel that some of the simple charms of dungeon crawl games have been forgotten and for no good reason too. To many, it might feel silly to make a 3D game in this day and age that constrains itself to grid based movement and environments but it actually works rather nicely when you think of combat as a game of tactics and timing. It works very well when designing puzzles too, which is an element we feel is very lacking, and in some cases completely absent, in modern RPGs. And, possibly most importantly, it also makes it possible for a small team of four developers to make a rather sizeable game!
Obviously it won’t have the same mainstream appeal as many big budget RPGs, but when you don’t have too much money you can afford to make niche games. And I’m not even joking! It’s pretty darn expensive to compete with the industry giants in their own game (ha!), so why not play the game by your own rules? That being said, we do hope that we can attract some players new to the genre too. After all it is a nice genre. It’s just that its fans have not been treated very well in the past, uhh, ten years or so… But we are doing our best to ease their plight!
So. Legend of Grimrock is a dungeon crawl game. It will be influenced by oldschool games of the genre but it won’t be a game that would have been possible to make fifteen years ago. It will look great, have loads of atmosphere, sound good and play well. We won’t be making many promises during the development since things will often change down the line, but those aforementioned parameters I can pretty much guarantee. And lastly, we’re hoping on bringing this game for iOS, PC and Mac and possibly some other platforms as well.